Sunday, 26 December 2010

[Warmachine] In the service of the Creator


Firstly seasons greetings to all, I hope you've had a nice time. I had a great relaxing day with the family.

My Menoth Army Grows

My Menoth army has been slowly growing, so much so that I've nearly filled the small Army Transport case that they're in. I think I've nearly got everything I want to get (as if gamers ever stop). I just want to add some Wracks (to complement Reznik, and give the High Reclaimer extra focus), a Reckoner (cause they seem cool) and Vilmon (to compliment my 2 paladins).

Although I bought Rhoven and his bodyguards I've never been able to build a list where I'd be tempted to put them in so I'll probably sell them on ebay, but if anyone thinks that's a mistake do pipe up.

Here's a list of what I have so far:

High Reclaimer
Epic Kreoss
Prime Kreoss

3 Crusaders

2 Revengers
2 Repenters
1 Redeemer

10 Flameguard
6 Delivers
6 Errants
5 Bastions
6 Choir

Knights Exemplar Seneschal
2 Paladins

If I add the reckoner I think I have the models to do various balanced army lists. Do you think I'm missing any crucial elements that something I have can't partially make up for.

Another strange points to my collection is the lack of unit attachments. In most cases when I'm building a list I find that it's better to have more models that have the sometimes situational ability of a unit attachment. Maybe this comes from playing 40k where I'm ruthless in deciding whether to spend points on upgrades. So far in my games I haven't felt that having an unit attachment at the expense of having a smaller army would have been better. Has you playing experience shown you otherwise ? Other fractions unit attachments I can see their worth, but the ones of the units I have seem very meh to me.

The 35 pt list I've been using has performed well, and I think it's more my tactics than the list that needs to improve. Here's the list I'm using let me know what you think of it, particularly any weakness I may not have had exploited yet:

eKreoss -6 pts
2 Crusaders 12 pts
10 Flamerguard 6 pts
6 Errants 5 pts
6 Delivers 5 pts
5 Bastions 8 pts
6 Choir 3 pts
Reclaimer 2 pts

Too Much Aggression Can Kill

My local club had the last week of it's warmachine campaign. To get more games in the last week was just mangled metal, so I took eKreoss, 2 Crusaders & the Fire of Salvation. As I expected it was nasty being on the end of enemy shooting without having any response.

However the biggest learning I got was losing both games I played because I was too aggressive with my warcaster. The temptation to get your warcaster stuck in, especially when they have nice melee skills (such as eKreoss' P+S 14 armour piercing attack), should be avoided in the early game at all costs.

In my second game I was against a Khador list using a Witch with 2 shooting heaviers and a light arc node. I ran the Fire of Salvation into melee range of both the heavies (otherwise they were just moving away and shooting every turn), with a +2 Arm buff I was hoping he'd survive. Next turn I feated and charged one crusader into one heavy and eKreoss and a damaged crusader into the light jack. Kreoss did 19 points of damage to the light jack with his charge attack, and finished it off with the second bonus feat turn attack, leaving the damaged crusader with nothing to do. The other crusader and the damaged fire of salvation with lots of focus did a number on the 2 heavies (killing one and damaging the other significantly).

Although it was nice to do nice damage with the Kreoss the light jack was no threat with a crusader who would get 3 attacks (auto hitting) next to it. Kreoss should have only moved up far enough to make sure he was in feat range. Because of my aggression, even though I was "winning" the game (I had an untouched crusader, and 2 damaged heavies against 1 heavily damaged heavy), my opponent was able to get a charge on my caster with his and with full focus kill him off for the win.

Next steps for the Army

My local club are starting up another campaign in the new year, so I'll be able to get in more games, and there's lots of interest in warmachine at the club with about 8-10 players wanting to plat in the campaign.

I've also bought come resin bases for the army to match the initial battlegroup I bought off ebay, so I'll be working on getting the army painted over the next year (click here to see the company that makes them). Over the next year, as well as painting up my Menoth I'll be starting my second warmachine fraction which is Cryx. As I've got my Menoth in a state where I can play vaious army lists I'll be only assembling what I'm painting for the Cryx to give me an incentive to get them painted.

I'd love to take my Menoth to a tournament next year, but I'll have to see if there's a local one (suggestions appreciated), however my main tournament playing will be with 40k next year.



  1. If you're interested, we are a Warmachine campaign weekend in February. More info at


  2. I've looked at the campaign weekend and it really sounds like a fun event. However Triple Helix is a 100 minute drive meaning I definitely couldn't avoid a stay in a B&B, which significantly increases the cost for the weekend.

    I'll see how my new job goes and whether I can convince the other half that I can go.

    Do you know of any cheap B&Bs near the venue ?




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