Friday 29 April 2011

ASMOH 4th Practice Game & Final Tweaks

Hi,

It's now less than 12 hours for me to submit my list for next weekend's ASMOH tournament, and I'm still dithering over the list.

Good news is that I finally got a second 1750 point game in as practice, and I won against my mate's Eldar which use to routinely trash my Tau.  Everything in the army worked well, apart from my large wrack squad and a trueborn squad failing pinning tests from their exploding transports the turn I would have been able to shoot (3 blasters & 2 liquifier guns) at a large scorpion unit with eldrad.  Both leadership tests were double six's so a squad leader for the wracks wouldn't have helped.  However one thing that would have helped is Grisly Trophies (reroll any leadership test if within 6" of the vehicle).  As they're only 5 pts I'm going to put them on my trueborn's Venoms.

What I'm dithering on is the kill point total in my army list; 22 will mean I'm very likely to need to table my opponent to still win.  If I get the right opponent it's possible but not likely against a decent opponent.  What worked well for my list so far is that it has so many vehicles and so many targets.  To reduce kill points I would have to reduce that strength.  My only thought is losing one of the very small wrack squads and their venom, and putting the points into 2 trueborn with splinter cannons and 2 more incubi.  Painting 2 extra incubi will take longer that finishing off a half painted venom, but it's an alternative.  Even this morning I did some painting on all 3 remaining venoms (see the pic at the top).

So what do you think ?  Is it worth catering to the trend of trying to lower an army's kill points ?  Is 20 rather than 22 kill points going to make any difference ?  Is it too dangerous going down to 5 troop choices when 4 of them are assault troops that are sent into the enemy lines ?

PS. I'll be playing a mate in another practice game this afternoon, but I'll be checking for comments on my phone all day, so please give me your ideas.  I'll be sending my list in late tonight.

Rathstar

PS. Here's the two lists:

22 Kill Points List: (6 Troop Choices)

Haemonculus - 65
Venom Blade, Liquifier Gun

5 Incubi - 110
in Raider with Dark Lance - 60

3 Trueborn with 3 Blasters - 81
in Venom with 2 Splinter Cannons & Grisly Trophies - 70

3 Trueborn with 3 Blasters - 81
in Venom with 2 Splinter Cannons & Grisly Trophies - 70

10 Wracks with 2 Liquifier Guns - 120
in Raider with Dark Lance - 60

9 Wyches with Hekatrix with Venom Blade - 105
in Raider with Dark Lance - 60

9 Wyches with Hekatrix with Agoniser - 120
in Raider with Dark Lance - 60

9 Wyches with Hekatrix with Agoniser - 120
in Raider with Dark Lance - 60

3 Wracks - 30
in Venom with 2 Splinter Cannons - 65

3 Wracks - 30
in Venom with 2 Splinter Cannons - 65

Ravager with 3 Dark Lances - 105

Ravager with 3 Dark Lances - 105

Ravager with 3 Dark Lances - 105

Totals: 1747 Pts, 67 Models (including 12 vehicles), 14 Dark Lances, 8 Splinter Cannons & 6 Blasters

20 Kill Point List: (5 Troop Choices)


Haemonculus - 65
Venom Blade, Liquifier Gun

7 Incubi - 154
in Raider with Dark Lance - 60

5 Trueborn with 3 Blasters & 2 Splinter Cannons - 125
in Venom with 2 Splinter Cannons & Grisly Trophies - 70

3 Trueborn with 3 Blasters - 81
in Venom with 2 Splinter Cannons & Grisly Trophies - 70

10 Wracks with 2 Liquifier Guns - 120
in Raider with Dark Lance - 60

9 Wyches with Hekatrix with Venom Blade - 105
in Raider with Dark Lance - 60

9 Wyches with Hekatrix with Agoniser - 120
in Raider with Dark Lance - 60

9 Wyches with Hekatrix with Agoniser - 120
in Raider with Dark Lance - 60

3 Wracks - 30
in Venom with 2 Splinter Cannons - 65

Ravager with 3 Dark Lances - 105

Ravager with 3 Dark Lances - 105

Ravager with 3 Dark Lances - 105

Totals: 1750 Pts, 68 Models (including 11 vehicles), 14 Dark Lances, 8 Splinter Cannons & 6 Blasters

5 comments:

  1. Either list looks nasty.
    So many targets of high priority and all of it fast moving, certainly wouldn't want to face it on one of my locals 4x4ft tables.

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  2. I wouldn't worry too much about high kill poins though, If your army is as effective as it looks on paper you win if you wipe your opponent out anyway.

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  4. I'm going to be completely unhelpful and say flip a coin. So far, I've played precisely zero games of 40K in the last six months, including zero with the Grey Knight codex I shall be using; so you are way ahead of me on preparation.

    On the plus side, I think I'm going to get the last few models painted and I'll have four test games on the day :-)

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  5. Hi,

    @Firewasp: 4x4 boards are nasty at larger points values because there is nowhere to move. My list works better when it can move to outflank part of the enemy. However I think I'm going to take your idea and ignore kill points and go with the extra troops.

    @Neath: lol, I'm struggling to finish painting, not helped by ravager turrets snapping each time I play with the army.

    I played 3 games today. Although the splinter cannons on the Trueborn in the 2nd list was nice it wouldn't have been as good as an extra venom. What I did like in the 2nd list was the larger incubi squad. With my decision to ignore kill points I lost a wych and downgraded an agoniser to venom blade to get an extra incubi.

    For those interested I easily beat monstrous creature Eldar, lost to mech Eldar, and lost to marines in a kill point mission. However in the kill point mission 20 rather than 22 kill points would have made no difference. Against mech Eldar it's hard to have enough long ranged anti-tank.

    Thanks for advice. I'll post my final list tomorrow with pictures of through army.

    Rathstar

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