The LVO (Las Vegas Open) Results are out, and as it's one of (if not the) largest tournaments in the world it's always nice to crunch the numbers and see does the meta of that tournament follow our thinking of which armies are the top dog.
First some pretty huge caveats:
- This is one tournament, and even if it is large it is still a small sample size as any statistician would tell you.
- With most tournaments having comp that will always change slightly which armies are good, with some armies being able to adjust to the comp better than others. For the comp in this tournament, please look up the ITC (Independent Tournament Circuit) Rules
- Results can be skewed by several factors, eg. some people do not complete all their games leading to them having a lower placing than someone who does complete all their games, an army's primary detachment may be a very small portion of the overall army.
The full results of the tournament can be found here.
So lets start off my with my predictions (honest I did these before the analysis):
- All the analysis tables will be dominated by the top 4 Codexs (Eldar, Necrons, Marines for which I include Dark Angels & and finally Tau), ie. the recent codexs with Decurian type detachments (although in the case of Eldar I think their detachment is not their strength, which I think is the base unit cost of their units meaning a CAD with an allied Aspect Host(s) being very powerful for them. Mainly the top 4 are the most recent codexs
- They will be some placings for some armies, such as Daemons & Khorne Daemonkin, but the results will show the rest of the codexs are definitely chasing the top 4 in terms of performance, however good generals can get good results.
- The last stat I like to do, which shows how widespread an armies results are, which to me shows how much a good or bad general can influence the army, I'm not to sure on what this will show. People like to say that anyone can win with Eldar, but to me they are becoming (like Marines) an army that everyone knows because they are so powerful and becoming so popular. When I'm playing my Necrons or Tau I feel I know the Eldar better than my opponents know Tau or Necrons and that I have less to fear if I'm playing a worse player. However in general I still see Eldar smash average generals with average armies whoever they are piloted by. I think Marines will still have a wide spread of results as they are a popular army and many beginners start with them.
A stat that starts to shows the power of a codex is to look at how much more they factor in the Top 50 compared to the overall field. If we ignore the armies with less than 10 armies, we get the following table:
Now lets look at the average placing:
And now we come to the last stat, which tries to represent the spread of the armies. To calculate this I looked at each player and how far their position is away from the average for their army, and then divide this by the number of players. Again just looking at the armies which had 10 or more entrants we get the following table:
At the top of the list we have the armies which had the narrowest spread in the army placings. In the case of the top three I think it's because it's hard (not impossible) to place in such a competitive field regardless of how good a general you are. Another view could be that people who take the weaker armies are there more to have fun and socialise, my counter is that even if you are there to have fun and socialise a good general should do better than a worse, and although this is true with these weaker armies it isn't as much as other armies.
Next we have Cult Mech and Eldar. It may be controversial to some, but it can be hard to pick a weak list for Eldar once you don't pick silly choices, a complaint I've even heard from Eldar players trying to tone down their list when playing against some of the lower tier armies.
Next we have the middle of the road (in terms of spread), here we have Space Marines (being a very popular first army, so can have lots of newer players as well as experienced players), Daemons & Dark Angels.
Lastly we have a big surprise, in the bottom three we have both Tau and Necrons, which had bigger spread of performance than the average, only beaten by Nids. The new Tau codex might have had an impact with people trying out the new toys and formations, and not having enough practice time with them, but the Necrons is definitely a surprise. My only idea is that Necrons can be a win big or lose big army, in that they are very resistant to most shooting, but can be susceptible to some types of firepower and can get sweep easily in close combat. Examples include a Cavalry and Beasts Space Wolf army could go throw a Necron force like a knife through butter, sprinkle in some allied firepower or a Knight and it could be very tough prospect for a Necron force. Even though these two armies being low on the spread chart is surprising, and I'm sure the Tau will improve as people get used to the new options in the new codex, or maybe even realise that some of the old ones are still good (I'm doing well and i haven't built my Ghstkeel yet or even purchased a Stormsurge)..
So did anything surprise you ? Why do you think Tau & Necrons had such a huge spread (I may expand on my thoughts in a future post) ? Personally I'm going to have another look at the Cult Mech codex and the nasty formation that combined Cult Mech with Skitarii and Imperial Knights.
Lastly this was the meta at this one tournament, and is irrelevant for your local meta, and more importantly the group of mates you play with. The meta in the UK will be different, the meta in the north US, the meta in the next tournament will be different, however I think it does give an indicator of what codexs are the most powerful, and wasn't toooo far out on my initial predictions, but even I will be doing a bit more research to be more familiar with Dark Angels and Cult Mech.