|No more huddled in cover from flyers at the end of the game for Wolves ?|
Space Marines bring some nice firepower when used with the Imperial Fists Chapter Tactic, which allows shots with Bolter Weapons (excluding Sternguard special ammo) to reroll 1’s to hit and give Devastators and Centurion Devastators Tank Hunters. For 144 points you can have 6 Devastators with 4 Missile Launchers, which should contribute 2 HPs against Wave Serpents (before cover saves) a turn. Now this is not quite as good as MissileSides or Deathrains (dual missile crisis suits), but is good if you gave run out of Heavy Support slots, as Hammerheads, Skyrays & Riptides all compete for the same slots as Broadsides and Deathrains. It also allows you to spread your long range anti tank across another unit, making it harder for the enemy to eliminate all of your long range anti tank quickly.
• How my Space Wolves from my last post (here) got on, and my learnings
• How my Dark Eldar have got on over the year, including a one-day tournament win
• My experiences facing Eldar and in particular the Wraithknight & Wave Serpents
• And finally my Tau, which I am busy expanding so they can attend their first tournament in a couple of years. As a tease my list has no rail weapons, no pathfinders, no plasma and no gun or shield drones (all stables in my previous lists).