It's been a fun couple of weeks, however before I dive into the main subject of this post I wanted to give a quick update on my Dark Eldar.
I went to a 40k tournament in Tolworth last weekend, which was very enjoyable, and gave me the chance to try out my new 1750 point list.. I came 4th out of 26th, and my Dark Eldar put in a good performance, which included a strong win against Necrons, tabling the Dark Eldar player who came 2nd and losing narrowly to Deathwing. A further blog post will follow on that.
The main point of this post is that my friends have convinced me to start up a new game. It just happened that a friend mentioned he had the game, another friend then said he had some models as well, both shortly after I had seen a post about the game on the Sons of Sanguinius blog. This new game is:
One of my mates had both the original version 1.0, and the updated version 1.1 rulebooks. He gave me the 1.0 rulebook, so with a free download from the Spartan Games website i was updated to the current version 1.1 of the ruleset.
Looking through the fluff and models I narrowed my choice of fleet to Empire of the Blazing Sun (EotBS) or the Covenant of Antarctica (CoA):
|Empire of the Blazing Sun|
|Covenant of Antarctica|
I looked round the web for the best prices. 10% with free P&P was easy to find from webstores and ebay Buy-It-Now auctions, however Triple Helix Wargames won out with 20% off RRP plus free P&P. However it's always worth waiting for ebay normal auctions, and I was able to pick up the EotBS naval starter set of £21 (£32.50 RRP):
Regarding tactics I'm almost flying blind here, with no actual battle experience, however I have been scouring blogs and the Spartan Games forum. From playing Battlefleet Gothic I know watching my approach angles to get the maximum firepower out of the various arcs on my ships will help. Also looking at the rulebook it appears (to me anyway) that the EotBS has a strength in their tiny torpedo armed flyers (whose torpedoes are harder to stop), and incendiary rockets (which can cause fires to cause extra damage). Bombs also seems quite good against capital ships (but obviously require me to get up close and personal with said capital ship).
Normal gunnery firepower is reduced by the amount of damage a ship has taken, while rockets and torpedoes firepower isn't, so maybe keeping my distance (gunnery firepower is better at short range, while rockets are better at longer ranges) and playing the attrition game may work.
Lastly using my small Corvettes and Frigates to strip away the opponents small ships and flyers who screen/protect the big ships will weaken the protection near big battleships/dreadnaughts hopefully leaving them weak in either anti air (rockets/bombers) or anti torpedoes.
I'm really looking forward to playing the game, as the mechanics seems simple, but everything can't be good at everything because of the number of ways to target ships; basic gunnery, torpedoes, rockets, short ranged anti air etc., so everything has a weakness.
I'll let you know how accurate my early guesses are, and how I get on at the weekend in a later post. Below is the 1500 point fleet I hope to try out, and I'm looking at images on the web to give me inspiration for a paint scheme. There's a good gallary on the Spartan Games website, but just putting Empire of the Blazing Sun or Dystopian Wars into google and selecting images gives loads of inspiration.
Do you play Dystopian Wars ? What do you think of the different fleets ?
Empire of the Blazing Sun 1500 point Naval & Air Fleet
Dreadnought - 235
Battleship - 180
4 Cruisers (with Incendiary Rockets) - 260
2 x 4 Frigates - 200
5 Corvettes - 100
Sky Fortress - 135
War Gyro - 150
2 x 2 Bombers - 240
Naval/Air Ratio: 65%:35%
Size Ratio (Massive/Large/Medium/Small): 9%/38%/33%/20%