The Magnificent Seven tournament has been and gone. It was a fun tournament, and I got in 7 great games, most of them were also very tough games against good generals. Because of the comp rules baning large blast templates there were a lot more Orks than expected, and there was a nice mix of armies.
Over the day I faced:
lFoot Necrons
lBlood Angels (Assault marines and Bikers)
lSpace Wolves (Grey Hunters x2, 2 Cav, Long Fangs with 4 Missiles, Scouts)
lFoot Orks
lMech Orks
lSpace Wolves (Grey Hunters x 2, Long Fangs with 4 Missiles, 4 Cav)
lMech Grey Knights
There were custom scenarios which on the whole I thought worked quite well, and were a nice change. Different obectives to shake things up, but not too confusing to eat into playing time. However I did think they favoured assault based armies and armies with a lot of mobility. This didn't affect me much, but some armies such as Guard or any gunline would have been seriously impacted.
How did I do ? Well you'll have to wait till during the week for follow posts on how I did in the battles :)
Rathstar
Glad you enjoyed the day Rob! We certainly enjoyed running it and I was somewhat knackered by the time I got home.
ReplyDeleteMay have to revise the whole banning of large templates in the future to stop those massive Ork Hordes :-)
Looking forward to the battle reports...
Nothing wrong with orks, and the reintroduction of multi large blasts would lead to a swing too far the other way. Guard could put batalisks squadrons etc.
ReplyDeleteMaybe ban ordance over a certain strength (eg. 7+), but allow large blasts, eg. let in whirlwinds, griffins, razorwings jetfighters etc.
Out of banning ordance and letting them in freely I think banning them led to a better event at such a low points value.
Rathstar