tag:blogger.com,1999:blog-4272385179509972181.post3149336951594871051..comments2024-01-08T05:24:50.541+00:00Comments on Rathstar's Ramblings: A Small Matter of Honour Tournament Report – Part 1 (Games 1 & 2)Rathstarhttp://www.blogger.com/profile/08799690336241322474noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4272385179509972181.post-84446558970429614802010-06-05T04:17:23.962+01:002010-06-05T04:17:23.962+01:00Regarding Blacksun Filters I was almost tempted to...Regarding Blacksun Filters I was almost tempted to trade one hammerhead for a skyray (with SMS, and exactly the same points cost). Then rather than spending the last 5 points on a team leader upgrade for wound allocation I probably would have put a blacksun filter on the skyray. The skyray should be able to see a target at night and get atleast one markerlight hit, then the 3 broadsides could use that to ignore night fight.<br /><br />Although blacksun filters are cheap, by the time you've given it to both hammerheads and all team leaders you've spend 20 pts. Also because little is on the board it can mean that's the filters aren't worth it if you have 1st turn. As you only get night fight 1 in 3 games, you'll probably only be going 2nd in a night fight game roughly 1 in 6 games. I'm tempted by blacksun filters but I'd rather suffer the pain the times I go 2nd in night fight games and have 20 points elsewhere that will probably have an impact in every game. In my opinion Filters are one of the Tau's situational upgrades that I think in most cases should be cut for things that will be of benefit in every game.<br /><br />Regarding the second game, you can imagine my surprise when I saw the list I was facing on the top table of a tournament.<br /><br />The enemy broadsides had 3 full turns of shooting at full size, what nailed the game was my opponents target priority. If he had ignored the hammerhead and had gone for my broadsides (or god forbid the crisis suits) he could have wreaked much more firepower from my army in 3 turns when combined with his command squad.<br /><br />The large kroot unit can be a liability (one failed ld8 test, or a whilwind, multiple flamers etc.) but they could have been used much better. Why did they deploy so far back ? Why didn't he deploy right up with the broadsides as far forwards as possible to threaten the mid table objectives ?<br /><br />A poor list, followed by poor target priority and poor use of the kroot was compounded by bad luck with the far back fire warrior unit failing a ld8 check twice (otherwise they could have moved and spread out to claim both the objectives in his part of the board) meant the game was over by turn 3 (ie. before his broadsides had taken any damage).<br /><br />Game 3 battle report is half finished, more to come soon.<br /><br />RathstarRathstarhttps://www.blogger.com/profile/08799690336241322474noreply@blogger.comtag:blogger.com,1999:blog-4272385179509972181.post-7312208519869818292010-05-31T16:33:58.883+01:002010-05-31T16:33:58.883+01:00Game 1:
Dawn of war is tough, Black sun filters ar...Game 1:<br />Dawn of war is tough, Black sun filters aren't too expensive, and if I ever have extra points randomly I try to get some on my long range guns. Other than that, necrons phasing out bam see ya later bye! I will have to try looping the kroot around a crisis team sometime, that is quite a symbiotic cover save.<br /><br />-Krox<br /><br />Game 2: <br />He didn't have the range or guns to deal with your army, and I have no clue why he took such a huge unit of kroot. That is just a liability. Once those unprotected broadsides went bye bye it was game over.Kroxitauhttps://www.blogger.com/profile/05758855360104254725noreply@blogger.com