tag:blogger.com,1999:blog-4272385179509972181.post2562689799504073318..comments2024-01-08T05:24:50.541+00:00Comments on Rathstar's Ramblings: [Tau] De-Mech or Die, Part IRathstarhttp://www.blogger.com/profile/08799690336241322474noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-4272385179509972181.post-1066321514100195432011-01-25T19:22:50.480+00:002011-01-25T19:22:50.480+00:00Missile pods are great for suppressing tanks, but ...Missile pods are great for suppressing tanks, but if the tank is armour 12+ or needs to die quickly you need railguns. Although railheads are more mobile and very durable, getting (on average) 2 railgun hits a turn from 495 pts and all three heavy slots just won't kill enough tanks, particularly if any hammerhead get stunned.<br /><br />RathstarRathstarhttps://www.blogger.com/profile/08799690336241322474noreply@blogger.comtag:blogger.com,1999:blog-4272385179509972181.post-48748219219005278072011-01-25T17:19:29.528+00:002011-01-25T17:19:29.528+00:00It's worth keeping your fire warriors in devil...It's worth keeping your fire warriors in devilfish with a disruption pod if you can, then demech the rest of your army. Twin-linked missile pods are definitely your friend against tanks, even if your just suppressing vehicles. I agree with Neath Leanan that broadsides are to slow and railheads are a better option. Hope this helps.<br />Ko'vashKo'vashhttps://www.blogger.com/profile/05162525031939416814noreply@blogger.comtag:blogger.com,1999:blog-4272385179509972181.post-66741840572074797012011-01-25T08:21:18.629+00:002011-01-25T08:21:18.629+00:00I think my article may have been a bit strong in p...I think my article may have been a bit strong in proposing de-meching the Tau army. The idea is to "reduce" the amount of mech in the Tau army to increase the firepower (particularly anti tank).<br /><br />Tau tanks are essential for a number of reasons (durability, contesting, drawing enemy firepower), but don't put out much firepower for their cost.<br /><br />@Neath Leanan: 2 railguns seem a bit light, particularly when they are on vehicles which can be shaken. Although I'm thinking you supplement them with missile pods and fusion guns it seems a bit light in 5th edition with tougher vehicles and increased use of mech.<br /><br />I agree Tau can not do gun line, but I think they can also not do fully mech in 5th edition either (because it doesn't put out enough general firepower or tank killing and the other armies are getting more mobile).<br /><br />I've found the lure tactic you mentioned very effective, and the mobility of the crisis suit, supported by flexible kroot crucial to winning and using your idea of "not fighting a fair fight".<br /><br />@Luckless Xenos: The redeployment options of Tau are no where near as good as Eldar. 12" is nothing like 24" of Eldar vehicles and bikes. Tau have to very careful not to be pinned into a corner as this makes their mobility useless.<br /><br />Taking out all tanks would make the crisis suits and broadside lascannon fodder, so I suggest having a few but cheap tanks, because they are surprising durable.<br /><br />I'll write part 2 of this blog post today/tonight so you can see how I've applied my thinking to my own army.<br /><br />RathstarRathstarhttps://www.blogger.com/profile/08799690336241322474noreply@blogger.comtag:blogger.com,1999:blog-4272385179509972181.post-76666985674219235652011-01-24T22:26:46.325+00:002011-01-24T22:26:46.325+00:00I have been considering a non-mech Tau army for a ...I have been considering a non-mech Tau army for a while but it just means you have loads of Crisis Suits and Broadsides which die very easily to the anti-tank fire which has nor tanks to shoot at now. <br /><br />You do however, as you pointed out, gain a lot in the way of firepower. Is it worth the trade?<br /><br />As it stands, all Tau tanks IMHO are overpriced with not an incredible killing potential but they do survive for ages. This is helped a lot by the long range of the guns and the mandatory Disruption Pod. <br /><br />To me, this means mech Tau are basically just harder hitting, longer lasting, not so fast Eldar.Xenos and Proudhttps://www.blogger.com/profile/10872942925820925740noreply@blogger.comtag:blogger.com,1999:blog-4272385179509972181.post-27444551343239528702011-01-24T19:36:57.396+00:002011-01-24T19:36:57.396+00:00Tau are about mobility and combined arms. This mea...Tau are about mobility and combined arms. This means Tau will never win in a fair fight. So the trick is to keep everything moving so you never play a fair fight. Like eldar, refused flanks are the order of the day.<br /><br />Railheads, whilst good, can be overdone. I normally take two. Broadsides do not really suit my style of play because they are slow. Although they can be a good lure. Two (full) fire warrior units can dent most infantry, especially combined with crisis suits (fireknife configs have the most damage potential and a very solid range).<br /><br />It is also far too easy to go overboard on Tau upgrades. Targeting arrays on suits are particlarly overpriced.<br /><br />My honest opinion is that de-meched Tau are also a bit boring to play with and against.Neath Leananhttps://www.blogger.com/profile/11895149847860399168noreply@blogger.com